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![]() ![]() Npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. Npc_alertness_drain_rate defines the rate at which we drain the alertness level of an NPC when there are no enemies in sight. If nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. The size multiplier applied to the size of the carve volume. The minimum number of building blocks a building needs to consist of for this optimization to be applied. The minimum size we allow a carving volume to be.Īi.nav_carve_min_building_blocks_to_apply_optimization If animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). Hides cinematic light source meshes (keeps lights visible)Ĭontrols whether the in-game admin UI is displayed to adminsĪibrainsenses.humanknownplayerslosupdateintervalĪibrainsenses.knownplayerslosupdateinterval Population active on the server, per square km (3) Population active on the server, per square kmĪ list of radio stations that are valid on this server. How long we are not moving for before trigger the stuck event The max step-up height difference for pet base navigation How many frames between base navigation movement updates teleporttargetplayer ,Ĭreates a contract board and creates a LOT of random contracts. Taxes each player the amount for each currency on the server.Īcts just like /move. Gives each player the amount for each currency on the server. spawnvillage ,įor building type: 0= log, 1= mortared stone, 2= lumber, 3= brick, 4= corrugated steel, 5= concrete. Spawns a road and four log buildings with crafting stations ( Workbench, Research Table, Wainwright Table and Carpentry Table) in them. Spawns a given species near the player, defaulting to cedar. will spawn up hill ramps, does not spawn downhill, only single block drop. Road type Dirt by default only use length for Dirt Road, 1=Stone, 2=Concrete. Spawns a plant or plants in a row with increasing ages Spawns a meteor into orbit, regardless of current disaster settings. Spawns the end-game lasers and power supplies, and drops thier power needs. For windows: 0=no windows, 1= wood windows. For rooftype: 0=block roof, 1=flat roof, 2=pointed roof. spawnbuilding (building type(0-5)),(x),(y),(z),(roof type(0-2)),(windows(true-false))įor building type: 0= log, 1= mortared stone, 2= lumber, 3= brick, 4= corrugated steel, 5= concrete. Gives the commanding player 50 skill points.ĭisplays or sets the current skill rate multiplierĪnnounces changed skill rate to everyone on the server. Gives the commanding player 10,000 skill points. Set the user's reputation relative to anotherĬhanges the spawn location you your current location Reduces power consumption of all existing objects withing a given radisu to passed value (defaults zero). Prevents animals from running from the player. Moves you to position x, y, z where xyz are integers. Uses your currently selected tool on surrounding blocks level ,Īny terrain spawned will reach to the center of the world from whatever height the command was called. The player will be awarded with the same items and powers as if they were elected normally. Kicks Ecko with reason: "Breaking the rules." Won't exceed the player's carrying weight. ![]() Will not give the player anything that they couldn't hold normally. Shift to move faster, can move through objects / ground. Causes the durability bar to extend past it's usual max limit. Set the durability of the item you are holdingĬan be set over the item's usual maximum durability. Entering an invalid parameter causes the command to do nothing. This has a default value of 48.ĭumps only the currently selected item in your inventory. You can only reverse this by editing timeofdayscale in your server settings. This will create 5-10 chat channels and will continue to spam until server is next shutdown/restarted. Kicks the player if they are online when they are banned.īuilds every worldobject in an appropriate building and fills it with fuel Spawns from the player's current position in a single line heading East.īans Ecko with the reason: "Breaking the rules." The player will receive property claim flags too. For nyeste versjon av denne listen, følg denne linken: Følg denne guiden for å gjøre deg selv til administrator. NB! Før du kan utføre administrator-kommandoene nedenfor, må du først gjøre deg selv til administrator på din Eco-server.
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